Dragon Lancer:
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Gets Exceptional Str, Exceptional Dex, and Barbarian Con.
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Weapon Specialization uses "Spec Barbarian" line for number of attacks.
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You may melee things that aren't in your group (you have 10*LVL' reach).
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Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
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Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone
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Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
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Level 1: Trample: If you do enough damage to drop a creature, you may trample over the rest of the damage to a creature within your reach.
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Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice. |
Dragon Armorer:
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Gets Exceptional Str, Exceptional Dex, and Barbarian Con.
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You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
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Level 1 ¶: Dragonarmoring/ Inverse Dragonarmoring: 1V: Get +X to AC and +Y saves until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
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Level 1: +1bV action per round.
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Level 1: Inverse over Hit: If someone hits you by more than 20, subtract 1 damage for each number over what they needed to hit.
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Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
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Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself.
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Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice. |